
The massive, sweeping attacks from the demons felt powerful, but what intrigued me the most was the way it wove into the rest of combat. The effect is near instantaneous, as your creature erupts from the ground and you take command. You can now call your demonic friends during a fight (provided the arena is large enough) and control them as you would Bayonetta herself. This is where the other new facet of the Infernal Demons came into play: mid-battle summoning. This game might be actual witchcraftįollowing the chas,e I found myself back on foot, battling creatures close to the size of a two-story condo. It was outrageous in the best way, and extremely on brand for the series. Eventually the action begins to speed through an aqueduct, and my demon jumps aboard four boats, one on each foot, to surf after the massive creature. I dodge attacks from the creature, flying trains, and shattered structures all while soaking in the mesmerizing scale. The fact that I am in constant, direct control is a welcome change from the more passive roots of the summons. Honestly, I was taken aback at the speed, action, and impressive visual effects. Bayonetta summons a demon of her own, a hulking four-legend beast, and sets out on a high-speed pursuit using the surfaces of the distorted buildings like roads. The world itself begins an Inception-esque unfurling, as the building warps and twists around me.

Now they seem to factor directly into gameplay, in more ways than one.Ī massive creature, resembling a colorful barracuda roughly the size of a skyscraper, begins to attack the subway I’m in. They were explosive spectacles, but something to be watched more than experienced. In previous games, the demons were something you could summon, but they played as little more than dressed-up quick-time events. The relationship between Bayonetta and Infernal demons takes an interesting turn in Bayonetta 3. Perfectly timed dodges put Bayonetta into slow-motion Witch Time, perfect for tapping into her demonic powers and unleashing attacks while adorned with glowing wings or bestial claws. A few small enemies quickly fell to my aggressive onrush of kicks and bullets. Once I had my ass-kicking legs under me, I jumped into the game proper and found myself inside of a subway car. My demo begins with a few reps in a training room, as I practice stringing together combos with some basic button presses.
#Bayonetta 3 dmc series
The series has always been a visual treat, but this newest entry looks like it may be an absolute feast. The eponymous Bayonetta hacks and slashes enemies with a mix of guns, melee weapons, powers, and demon summons. Like the previous entries in the saga, it’s a fast-paced action game in the vein of Devil May Cry (which is no surprise, as Hideki Kamiya created both series). A demon-infused spectacleīayonetta 3 looks to continue the story of its titular witch heroine.

I think the Switch exclusive could be in the running for game of the year.
